DS-Penguin's avatar

DS-Penguin

Jae Alexis Lee
667 Watchers292 Deviations
66.2K
Pageviews
So, I took a day off work to play with Daz Studio's new release with NVIDIA's Iray (you should have seen my boss's face when I told him why I wanted the day off...) Here are some thoughts about the BETA release.

Performance: For context, I'm testing on a single GTX 970 which I consider a fairly moderate card for GPU rendering. Performance with a single card is still very good. For results that are very similar to LuxRender, I'm turning out projects in 20% of the time (compared to render times for a CPU render on an i7-5960X clocked at 4.2 Ghz.) When compared against LuxRender's GPU rendering, speed is fairly 1:1 comparable. 

Workflow: The single greatest benefit I've gotten from Iray is the ability to use an Iray render in the viewport. While you can, technically' use it for a real time viewport draw, I've found that anything beyond a simple scene (V4+backdrop) bogs viewport performance down too much to be of significant utility. Additionally, any change requires Iray to start redrawing from scratch. Materials work takes place 100% in the Daz Studio surfaces tab. Note: Loading the base Iray shader to any item is a near must for optimal results.

Quality: Render quality is superb, easily on par with LuxRender or Octane for final render quality. 

Ease of Use: If you've been using DS for a while and are familiar with Reality or other external render tools, picking up Iray is fairly straight forward. That being said, Iray's feature set goes deep and there is no hand holding. You're going to be put face to face with more sliders and dials than you may be used to and it's going to take some time to get into the advanced bits. I found myself missing the slimmed down interface in Reality more than once as I drilled through several nested features.

Overall: Overall, I've been more than a little impressed. The workflow speed is stunning and I find that I'm able to make minor corrections to things frequently along the way because I notice the problems in the render very quickly. I really do miss the ease of tweaking lighting & camera settings during a render in LuxRender though. While the speed makes this less of a deal breaker, it would be nice if I could adjust and not lose progress as I continue to refine a project. I've also noticed that it seems to have a delay in loading scenes... some times a scene will take 2-3 minutes to load before it starts rendering, though I have yet to pin down a cause. It's not something I can reproduce 100% of the time. 

Final thoughts: Does this mean people should rush out to buy NVIDIA GPUs and jump on the Iray bandwagon? Well, maybe. If you've been thinking about a new graphics card anyway, keep an eye on Daz who has said they're working on a way to offer up some discounted Nvidia hardware and if you see a good sale, of course, jump on it. (Hey, I'd love a Genesis 2 bundle or two with a GTX 980 purchase wouldn't you?) If you're already running on high end AMD hardware though, you might be better off holding out for the next LuxRender update that will bring more features into the GPU rendering side of things. (of course, Maxwell series GPUs do just fine in LuxRender, so if you did buy a new card and just used it on Lux, it wouldn't be wasted.)
Join the community to add your comment. Already a deviant? Log In
Pulling my hair out as to why something that shouldn't be as transparent as it is, staring at material settings and looking at a very, very white looking transmap..... finally break down and haul the mat into photoshop where what do I find? 234.234.234 used for the white. Maybe in Studio and Poser you can do that and it works, but OMG does LuxRender think you want to stare right through that! Seriously... it looked like I had opacity at 20% instead of 100%. Not cool. Two clicks with a paint bucket, new map, problem solved.... but gah!!
Join the community to add your comment. Already a deviant? Log In
I'm finding all sorts of stuff in my Runtime that's surprising me today.... things that make me go "Oh! I should totally render something with that.... why haven't I yet?" 

Is it just me or does that happen to everyone else?
Join the community to add your comment. Already a deviant? Log In
Reality 4 has released and with that release it's time for me to get back to sharing things :)

R4 has been an absolutely amazing product to work with and I've learned a ton in the past six months working with it. I'm planning to do some more tutorial type things over the next few weeks, but in the mean time, I've got about six months of backed up renders to get posted! I'm going to try to include as much technical info on renders as I can remember, but many of these are long enough ago that I've forgotten s/P and lights and a bunch of other info, so bear with me as I get through things... lots of neat stuff incoming.

Oh, and if you haven't seen it: preta3d.com/purchase-reality-4… <--- there it is, seriously, if you're already using R2.5, its an awesome upgrade. 
Join the community to add your comment. Already a deviant? Log In
You ever have that moment when you're working on a piece of art that just doesn't feel right? So you keep tweaking on it, adjusting, hunting for the part that will make it right.... and when you finally find it, you realize that you've been chasing an iconic image from your child hood?
Join the community to add your comment. Already a deviant? Log In
Featured

Daz Studio with IRAY: First Impressions by DS-Penguin, journal

234.234.234 is not 255.255.255! by DS-Penguin, journal

Really? How long has that been in my Runtime? by DS-Penguin, journal

Reality 4 is out! by DS-Penguin, journal

Chasing Childhood Memories... by DS-Penguin, journal